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Compostmodern # 4

Last Thursday was the final night of four compostmodern meet-ups through the Baltimore AIGA. The final video for discussion was of Nathan Shedroff who addressed a few key strategies for becoming a more sustainable designer. Here is a brief sum up of some of the biggest points to consider for your next design project:

1. Design things to be useful :: simple enough… consider finding the need before finding a solution. Our designs need to first and foremost address functionality.

2. Dematerialization :: Design something smart. He used the example of the iphone; we no longer need to carry a watch, gps, pda, mp3 player, camera, phone, etc. It can all be contained in one small product, increasing usability and convenience for the user and decreasing the number of products that will eventually end up in our landfills.

3. Substitution :: Consider your materials. Does that chair need to be built from fresh chopped wood from the northern Boreal forest or is there an opportunity to utilize recycled or sustainable materials? For print designers there are no excuse not to consider recycled, fsc or sfi certified paper options anymore. Recycled stock costs and quality have improved dramatically over the past few years to make them equally competitive beside a conventional stock.

4. Transmaterialization :: Turn products into services, the hybid taxis being a perfect example for this strategy.

5. Localization :: Reduce transportation, support your local providers and keep your money local. See Andrea’s May local challenge below to get started on this strategy today!

6. Informationalization :: Research is essential to design. A building designed to works in downtown Baltimore may not be appropriate on the flood plains of Africa. Consider the variables that effect design and open you thoughts to the input of outside opinion and research.

7. Design for “intended” reuse :: As artist, we often feel as though we can turn any hunk of trash into a worthy piece of artwork but the average consumer may not have the creativity or interest to go this extra step. Why not design products that are intended to be reused when their original intended use is through. Shedroff used the example of Maille Condiment Jars. When finished with the product you are left with a classy drinking glass.

8. Design for durability :: design a product to be serviceable, repairable and upgradeable. Our designs should also be something that people want to have around. I like the example of OXO. If you look at the products on their site they have their own unique distinctive look but the style is attractive, timeless, and puts the demands of function first. You will even find a section on their site for refills and replacement parts – why replace the entire product if it is only a small piece that is no longer functional.

9. Design for disassembly :: Why is it so difficult to figure out if the water bottle or lunch container you just ate from is recyclable or not? And what is the meaning of the filled in symbol verses the outlined symbol. If a product is intended to be recycled why make it such a mystery. Be intentional with your design and don’t make the user question the capabilities of a product.

10. Redesign the system itself :: Our economic models stink (in Shedroff’s words describing the GDP) We need new ways of thinking because decisions we are making on the old ways are unstable and detrimental.

For more on ways to be a sustainable designer he recommends the following books:
* Design is the Problem by Nathan Shedroff and Hunter Lovins
* Cradle to Cradle by William McDonough and Michael Braungart
* Nature Capitalism by Paul Hawken, Amory Lovins and Hunter Lovins
* Leading Change Toward Sustainability by Bob Doppelt
* The Next Sustainability Wave Bob Willard and Hunter Lovins

—EJ
www.orange-element.com

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